Portfolio

Design: Game core, Character, Interaction, Audio

Design: Game core, Character, Physics, Audio

Design: Puzzle/Level, mechanics, Audio

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GAME PROJECTS

MISCELLANEOUS

 

Henning Sundell

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Hello!

I'm a Game developer from Stockholm, Sweden, studying Game Design at FutureGames.

I really enjoy working with gameplay and system designs. I believe that much of a games "soul" comes out of how a player can interact with games and how the game interacts with the player. Most of my work is done in Unreal Engine, Unity and Visual Scripting.

Courses at FutureGames focus on skills, but also the ability to work in a group, a very important skill as game creation spans multiple disciplines and the ability to communicate, feedback and create a co-ownership is important in a push towards overall quality.

In my free time I make and produce music which I've released on Spotify under Heliga Blå. I of course love playing a wide variety of games, from multiplayer games like Rocket League with my friends to single-player games such as Breath of the Wild. Outside of that I'm a social person who enjoys hanging out with friends.

Skills

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Unreal Engine

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Unity

Perforce

Photoshop

Blender

Fmod

Logic Pro X